Difference between revisions of "love.joystick.open"
m |
m (Added since 0.5.0) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{newinoldin|[[0.5.0]]|050|[[0.9.0]]|090|type=function}} |
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened. | Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened. | ||
− | + | {{notice|Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE [[0.7.2]] and below. To to open the first joystick, you would use <tt>love.joystick.open(0)</tt>. This is not the case in LÖVE [[0.8.0]] and later.}} | |
− | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Latest revision as of 09:15, 28 December 2019
Available since LÖVE 0.5.0 and removed in LÖVE 0.9.0 |
This function is not supported in earlier or later versions. |
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later. |
Function
Synopsis
open = love.joystick.open( joystick )
Arguments
number joystick
- The joystick to be opened
Returns
boolean open
- True if the joystick has been successfully opened or false on failure.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info