Difference between revisions of "love.joystick.isDown"
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+ | {{newinoldin|[[0.5.0]]|050|[[0.9.0]]|090|type=function|text=It has been moved to [[Joystick:isDown]]}} | ||
Checks if a button on a joystick is pressed. | Checks if a button on a joystick is pressed. | ||
== Function == | == Function == | ||
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{{param|boolean|down|True if the button is down, false if it is not}} | {{param|boolean|down|True if the button is down, false if it is not}} | ||
== Function == | == Function == | ||
− | {{newin|[[0.7.2]]|type=variant}} | + | {{newin|[[0.7.2]]|072|type=variant}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Latest revision as of 09:14, 28 December 2019
Available since LÖVE 0.5.0 and removed in LÖVE 0.9.0 |
It has been moved to Joystick:isDown. |
Checks if a button on a joystick is pressed.
Contents
Function
Synopsis
down = love.joystick.isDown( joystick, button )
Arguments
Returns
boolean down
- True if the button is down, false if it is not
Function
Available since LÖVE 0.7.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = love.joystick.isDown( joystick, button1, button2, button3, ... )
Arguments
Returns
boolean anyDown
- True if any supplied button is down, false if not.
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