Difference between revisions of "Body:applyTorque"
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Apply torque to a body. | Apply torque to a body. | ||
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== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
+ | * [[Body:applyForce]] | ||
+ | * [[Body:applyAngularImpulse]] | ||
+ | * [[Body:getAngle]] | ||
+ | * [[Body:getAngularVelocity]] | ||
+ | * [[Body:setAngularVelocity]] | ||
+ | * [[Body:getInertia]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Apply torque to a body. | + | {{#set:Description=Apply torque to a body.}} |
− | }} | + | {{#set:Since=000}} |
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|Body:applyTorque}} |
Latest revision as of 19:09, 25 November 2019
Apply torque to a body.
Torque is like a force that will change the angular velocity (spin) of a body. The effect will depend on the rotational inertia a body has.
Function
Synopsis
Body:applyTorque( torque )
Arguments
number torque
- The torque to apply.
Returns
Nothing.
See Also
- Body
- Body:applyForce
- Body:applyAngularImpulse
- Body:getAngle
- Body:getAngularVelocity
- Body:setAngularVelocity
- Body:getInertia
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