Difference between revisions of "Config Files (Français)"

m (Adjusted the article's parent so it doesn't show up in the english language "love" article's automatically generated listing.)
(Fichier de configuration actuel: fini la traduction)
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     t.window.y = nil                    -- La position y de la fenêtre dans l'écran spécifié (number)
 
     t.window.y = nil                    -- La position y de la fenêtre dans l'écran spécifié (number)
  
     t.modules.audio = true              -- Enable the audio module (boolean)
+
     t.modules.audio = true              -- Active le module audio (boolean)
     t.modules.data = true              -- Enable the data module (boolean)
+
     t.modules.data = true              -- Active le module data (boolean)
     t.modules.event = true              -- Enable the event module (boolean)
+
     t.modules.event = true              -- Active le module event (boolean)
     t.modules.font = true              -- Enable the font module (boolean)
+
     t.modules.font = true              -- Active le module font (boolean)
     t.modules.graphics = true          -- Enable the graphics module (boolean)
+
     t.modules.graphics = true          -- Active le module graphics (boolean)
     t.modules.image = true              -- Enable the image module (boolean)
+
     t.modules.image = true              -- Active le module image (boolean)
     t.modules.joystick = true          -- Enable the joystick module (boolean)
+
     t.modules.joystick = true          -- Active le module joystick (boolean)
     t.modules.keyboard = true          -- Enable the keyboard module (boolean)
+
     t.modules.keyboard = true          -- Active le module keyboard (boolean)
     t.modules.math = true              -- Enable the math module (boolean)
+
     t.modules.math = true              -- Active le module math (boolean)
     t.modules.mouse = true              -- Enable the mouse module (boolean)
+
     t.modules.mouse = true              -- Active le module mouse (boolean)
     t.modules.physics = true            -- Enable the physics module (boolean)
+
     t.modules.physics = true            -- Active le module physics (boolean)
     t.modules.sound = true              -- Enable the sound module (boolean)
+
     t.modules.sound = true              -- Active le module sound (boolean)
     t.modules.system = true            -- Enable the system module (boolean)
+
     t.modules.system = true            -- Active le module system (boolean)
     t.modules.thread = true            -- Enable the thread module (boolean)
+
     t.modules.thread = true            -- Active le module thread (boolean)
     t.modules.timer = true              -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
+
     t.modules.timer = true              -- Active le module timer (boolean), le désactiver résultera en un temps delta de 0 dans love.update
     t.modules.touch = true              -- Enable the touch module (boolean)
+
     t.modules.touch = true              -- Active le module touch (boolean)
     t.modules.video = true              -- Enable the video module (boolean)
+
     t.modules.video = true              -- Active le module video (boolean)
     t.modules.window = true            -- Enable the window module (boolean)
+
     t.modules.window = true            -- Active le module window (boolean)
 
end
 
end
 
</source>
 
</source>

Revision as of 22:31, 29 October 2019

Introduction

Si un fichier appelé conf.lua est présent dans votre dossier de jeu (ou fichier .love), il est exécuté avant que les modules LÖVE ne soient chargés. Vous pouvez utiliser ce fichier pour y mettre la fonction love.conf. À l'aide de cette fonction, vous pouvez définir certaines options de configuration et modifier des éléments tels que la taille par défaut de la fenêtre, les modules chargés et d'autres éléments.

love.conf

La fonction love.conf prend un argument: une table contenant toutes les valeurs par défaut que vous pouvez écraser à votre guise. Si vous voulez changer la taille de la fenêtre par défaut, par exemple:

function love.conf(t)
    t.window.width = 1024
    t.window.height = 768
end

Si vous n'avez pas besoin du module physique ou du module joystick, procédez comme suit.

function love.conf(t)
    t.modules.joystick = false
    t.modules.physics = false
end

Définir les modules inutilisés à false est encouragé lorsque vous lancez votre jeu. Il réduit légèrement le temps de démarrage (surtout si le module du joystick est désactivé) et réduit l'utilisation de la mémoire (légèrement).

Notez que vous ne pouvez pas désactiver love.filesystem; il est obligatoire. La même chose vaut pour le module love lui-même. love.graphics à besoin de love.window pour être activé.

Fichier de configuration actuel

Voici une liste complète des options et de leurs valeurs par défaut pour LÖVE 11.0:

function love.conf(t)
    t.identity = nil                    -- Le nom du répertoire de sauvegarde (string)
    t.appendidentity = false            -- Rechercher des fichiers dans le répertoire source avant le répertoire de sauvegarde (booléen)
    t.version = "11.0"                  -- La version de LÖVE pour laquelle ce jeu a été fait (string)
    t.console = false                   -- Ouvrir une console (boolean, Windows seulement)
    t.accelerometerjoystick = true      -- Activer l'accéléromètre sur iOS et Android en l'exposant comme un joystick (boolean)
    t.externalstorage = false           -- True pour enregistrer les fichiers (et lire depuis le répertoire de sauvegarde) dans un stockage externe sur Android (booléen)
    t.gammacorrect = false              -- Activer le rendu de correction gamma, lorsqu'il est pris en charge par le système (booléen)

    t.audio.mixwithsystem = true        -- Continue à jouer la musique de fond lors de l'ouverture de LOVE (booléen, iOS et Android seulement)

    t.window.title = "Untitled"         -- Titre de la fenêtre (string)
    t.window.icon = nil                 -- Chemin du fichier vers une image à utiliser comme icône de la fenêtre (string)
    t.window.width = 800                -- Largeur de la fenêtre (number)
    t.window.height = 600               -- Hauteur de la fenêtre (number)
    t.window.borderless = false         -- Supprime toutes les bordures de la fenêtre (booléen)
    t.window.resizable = false          -- Laissez la fenêtre être redimensionnable par l'utilisateur (booléen)
    t.window.minwidth = 1               -- Largeur minimale de la fenêtre si elle est redimensionnée (number)
    t.window.minheight = 1              -- Hauteur minimale de la fenêtre si elle est redimensionnée (number)
    t.window.fullscreen = false         -- Active le plein écran (booléen)
    t.window.fullscreentype = "desktop" -- Choisissez entre le mode plein écran "bureau" ou le mode plein écran "exclusif" (string)
    t.window.vsync = 1                  -- Mode de synchronisation verticale (number)
    t.window.msaa = 0                   -- Le nombre d'échantillons à utiliser avec l'anti-crénelage multi-échantillonné (number)
    t.window.display = 1                -- Index du moniteur où afficher la fenêtre (number)
    t.window.highdpi = false            -- Activer le mode haute résolution pour la fenêtre sur un écran Retina (booléen)
    t.window.x = nil                    -- La position x de la fenêtre dans l'écran spécifié (number)
    t.window.y = nil                    -- La position y de la fenêtre dans l'écran spécifié (number)

    t.modules.audio = true              -- Active le module audio (boolean)
    t.modules.data = true               -- Active le module data (boolean)
    t.modules.event = true              -- Active le module event (boolean)
    t.modules.font = true               -- Active le module font (boolean)
    t.modules.graphics = true           -- Active le module graphics (boolean)
    t.modules.image = true              -- Active le module image (boolean)
    t.modules.joystick = true           -- Active le module joystick (boolean)
    t.modules.keyboard = true           -- Active le module keyboard (boolean)
    t.modules.math = true               -- Active le module math (boolean)
    t.modules.mouse = true              -- Active le module mouse (boolean)
    t.modules.physics = true            -- Active le module physics (boolean)
    t.modules.sound = true              -- Active le module sound (boolean)
    t.modules.system = true             -- Active le module system (boolean)
    t.modules.thread = true             -- Active le module thread (boolean)
    t.modules.timer = true              -- Active le module timer (boolean), le désactiver résultera en un temps delta de 0 dans love.update
    t.modules.touch = true              -- Active le module touch (boolean)
    t.modules.video = true              -- Active le module video (boolean)
    t.modules.window = true             -- Active le module window (boolean)
end

Flags

identity

This flag determines the name of the save directory for your game. Note that you can only specify the name, not the location where it will be created:

t.identity = "gabe_HL3" -- Correct
t.identity = "c:/Users/gabe/HL3" -- Incorrect

Alternatively love.filesystem.setIdentity can be used to set the save directory outside of the config file.

appendidentity

Available since LÖVE 11.0
This flag is not supported in earlier versions.

This flag determines if game directory should be searched first then save directory (true) or otherwise (false)

version

Available since LÖVE 0.8.0
This flag is not supported in earlier versions.

t.version should be a string, representing the version of LÖVE for which your game was made.

Before 11.0, it should be formatted as "X.Y.Z" where X is the major release number, Y the minor, and Z the patch level. Since 11.0, it should be formatted as "X.Y" where X and Y are the major and minor release respectively.

It allows LÖVE to display a warning if it isn't compatible. Its default is the version of LÖVE running.

console

Determines whether a console should be opened alongside the game window (Windows only) or not. Note: On OSX you can get console output by running LÖVE through the terminal, or on Windows with LÖVE 0.10.2, by running lovec.exe instead of love.exe.

accelerometerjoystick

Available since LÖVE 0.10.0
This flag is not supported in earlier versions.

Sets whether the device accelerometer on iOS and Android should be exposed as a 3-axis Joystick. Disabling the accelerometer when it's not used may reduce CPU usage.

externalstorage

Available since LÖVE 0.10.1
This flag is not supported in earlier versions.

Sets whether files are saved in external storage (true) or internal storage (false) on Android.

gammacorrect

Available since LÖVE 0.10.0
This flag is not supported in earlier versions.

Determines whether gamma-correct rendering is enabled, when the system supports it.

audio.mixwithsystem

Available since LÖVE 11.0
This flag is not supported in earlier versions.

Sets whether background audio / music from other apps should play while LÖVE is open. See love.system.hasBackgroundMusic for more details.

window

Available since LÖVE 0.9.0
These flags are not supported in earlier versions.

It is possible to defer window creation until love.window.setMode is first called in your code. To do so, set t.window = nil in love.conf (or t.screen = nil in older versions.) If this is done, LÖVE may crash if any function from love.graphics is called before the first love.window.setMode in your code.

The t.window table was named t.screen in versions prior to 0.9.0. The t.screen table doesn't exist in love.conf in 0.9.0, and the t.window table doesn't exist in love.conf in 0.8.0. This means love.conf will fail to execute (therefore it will fall back to default values) if care is not taken to use the correct table for the LÖVE version being used.

window.title

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

Sets the title of the window the game is in. Alternatively love.window.setTitle can be used to change the window title outside of the config file.

window.icon

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

A filepath to an image to use as the window's icon. Not all operating systems support very large icon images. The icon can also be changed with love.window.setIcon.

window.width & window.height

Available since LÖVE 0.9.0
These flags are not supported in earlier versions.

Sets the window's dimensions. If these flags are set to 0 LÖVE automatically uses the user's desktop dimensions.

window.borderless

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

Removes all border visuals from the window. Note that the effects may wary between operating systems.

window.resizable

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

If set to true this allows the user to resize the game's window.

window.minwidth & window.minheight

Available since LÖVE 0.9.0
These flags are not supported in earlier versions.

Sets the minimum width and height for the game's window if it can be resized by the user. If you set lower values to window.width and window.height LÖVE will always favor the minimum dimensions set via window.minwidth and window.minheight.

window.fullscreen

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

Wether to run the game in fullscreen (true) or windowed (false) mode. The fullscreen can also be toggled via love.window.setFullscreen or love.window.setMode.

window.fullscreentype

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

Specifies the type of fullscreen mode to use (exclusive or desktop). Generally the desktop is recommended, as it is less restrictive than exclusive mode on some operating systems. (Note: In 0.9.2 and earlier, use normal instead of exclusive.)

window.vsync

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

Enables or deactivates vertical synchronization. Vsync tries to keep the game at a steady framerate and can prevent issues like screen tearing. It is recommended to keep vsync activated if you don't know about the possible implications of turning it off. Before LÖVE 11.0, this value was boolean (true or false). Since LÖVE 11.0, this value is number (1 to enable vsync, 0 to disable vsync).

Note that in iOS, vertical synchronization is always enabled and cannot be changed.

window.msaa

Available since LÖVE 0.9.2
This flag is not supported in earlier versions.

The number of samples to use with multi-sampled antialiasing.

window.display

Available since LÖVE 0.9.0
This flag is not supported in earlier versions.

The index of the display to show the window in, if multiple monitors are available.

window.highdpi

Available since LÖVE 0.9.1
This flag is not supported in earlier versions.

See love.window.getPixelScale, love.window.toPixels, and love.window.fromPixels. It is recommended to keep this option disabled if you can't test your game on a Mac or iOS system with a Retina display, because code will need tweaking to make sure things look correct.

Please note that since 11.0, high DPI is always enabled in Android regardless of this flag!

window.x & window.y

Available since LÖVE 0.9.2
These flags are not supported in earlier versions.

Determines the position of the window on the user's screen. Alternatively love.window.setPosition can be used to change the position on the fly.

window.fsaa

Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0
This flag has been replaced by the window.msaa flag.

The number of samples to use with multi-sampled antialiasing.

window.srgb

Available since LÖVE 0.9.1 and removed in LÖVE 0.10.0
This flag has been replaced by the gammacorrect flag.

Enabling this window flag will automatically convert the colors of everything drawn to the main screen from the linear RGB colorspace to the sRGB colorspace - the window's surface is treated as gamma-space sRGB. This is only one component of gamma-correct rendering, an advanced topic which is easy to mess up, so it's recommended to keep this option disabled if you're not sure about its implications.

Release Mode

Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0
This flag is not supported in earlier or later versions.


If t.release is enabled, LÖVE uses the release error handler, which is sparse on information by default, and can, of course, be overridden.

The default release mode error handler also outputs a message to the player informing them to contact the author using the values title, author and url as specified in conf.lua.

When a fused game in release mode is run it will not save in the love save dir, but rather one for itself, whereas previously it would be %APPDATA%\\LOVE\\game on Windows, it now is %APPDATA%\\game. This concept applies to other platforms as well.

Older Versions

Here is a full list of options and their default values for LÖVE 0.10.1 and 0.10.2:

function love.conf(t)
    t.identity = nil                    -- The name of the save directory (string)
    t.version = "0.10.2"                -- The LÖVE version this game was made for (string)
    t.console = false                   -- Attach a console (boolean, Windows only)
    t.accelerometerjoystick = true      -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
    t.externalstorage = false           -- True to save files (and read from the save directory) in external storage on Android (boolean)
    t.gammacorrect = false              -- Enable gamma-correct rendering, when supported by the system (boolean)

    t.window.title = "Untitled"         -- The window title (string)
    t.window.icon = nil                 -- Filepath to an image to use as the window's icon (string)
    t.window.width = 800                -- The window width (number)
    t.window.height = 600               -- The window height (number)
    t.window.borderless = false         -- Remove all border visuals from the window (boolean)
    t.window.resizable = false          -- Let the window be user-resizable (boolean)
    t.window.minwidth = 1               -- Minimum window width if the window is resizable (number)
    t.window.minheight = 1              -- Minimum window height if the window is resizable (number)
    t.window.fullscreen = false         -- Enable fullscreen (boolean)
    t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
    t.window.vsync = true               -- Enable vertical sync (boolean)
    t.window.msaa = 0                   -- The number of samples to use with multi-sampled antialiasing (number)
    t.window.display = 1                -- Index of the monitor to show the window in (number)
    t.window.highdpi = false            -- Enable high-dpi mode for the window on a Retina display (boolean)
    t.window.x = nil                    -- The x-coordinate of the window's position in the specified display (number)
    t.window.y = nil                    -- The y-coordinate of the window's position in the specified display (number)

    t.modules.audio = true              -- Enable the audio module (boolean)
    t.modules.event = true              -- Enable the event module (boolean)
    t.modules.graphics = true           -- Enable the graphics module (boolean)
    t.modules.image = true              -- Enable the image module (boolean)
    t.modules.joystick = true           -- Enable the joystick module (boolean)
    t.modules.keyboard = true           -- Enable the keyboard module (boolean)
    t.modules.math = true               -- Enable the math module (boolean)
    t.modules.mouse = true              -- Enable the mouse module (boolean)
    t.modules.physics = true            -- Enable the physics module (boolean)
    t.modules.sound = true              -- Enable the sound module (boolean)
    t.modules.system = true             -- Enable the system module (boolean)
    t.modules.timer = true              -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
    t.modules.touch = true              -- Enable the touch module (boolean)
    t.modules.video = true              -- Enable the video module (boolean)
    t.modules.window = true             -- Enable the window module (boolean)
    t.modules.thread = true             -- Enable the thread module (boolean)
end

Here is a full list of options and their default values for LÖVE 0.10.0:

function love.conf(t)
    t.identity = nil                    -- The name of the save directory (string)
    t.version = "0.10.0"                -- The LÖVE version this game was made for (string)
    t.console = false                   -- Attach a console (boolean, Windows only)
    t.accelerometerjoystick = true      -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
    t.gammacorrect = false              -- Enable gamma-correct rendering, when supported by the system (boolean)

    t.window.title = "Untitled"         -- The window title (string)
    t.window.icon = nil                 -- Filepath to an image to use as the window's icon (string)
    t.window.width = 800                -- The window width (number)
    t.window.height = 600               -- The window height (number)
    t.window.borderless = false         -- Remove all border visuals from the window (boolean)
    t.window.resizable = false          -- Let the window be user-resizable (boolean)
    t.window.minwidth = 1               -- Minimum window width if the window is resizable (number)
    t.window.minheight = 1              -- Minimum window height if the window is resizable (number)
    t.window.fullscreen = false         -- Enable fullscreen (boolean)
    t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
    t.window.vsync = true               -- Enable vertical sync (boolean)
    t.window.msaa = 0                   -- The number of samples to use with multi-sampled antialiasing (number)
    t.window.display = 1                -- Index of the monitor to show the window in (number)
    t.window.highdpi = false            -- Enable high-dpi mode for the window on a Retina display (boolean)
    t.window.x = nil                    -- The x-coordinate of the window's position in the specified display (number)
    t.window.y = nil                    -- The y-coordinate of the window's position in the specified display (number)

    t.modules.audio = true              -- Enable the audio module (boolean)
    t.modules.event = true              -- Enable the event module (boolean)
    t.modules.graphics = true           -- Enable the graphics module (boolean)
    t.modules.image = true              -- Enable the image module (boolean)
    t.modules.joystick = true           -- Enable the joystick module (boolean)
    t.modules.keyboard = true           -- Enable the keyboard module (boolean)
    t.modules.math = true               -- Enable the math module (boolean)
    t.modules.mouse = true              -- Enable the mouse module (boolean)
    t.modules.physics = true            -- Enable the physics module (boolean)
    t.modules.sound = true              -- Enable the sound module (boolean)
    t.modules.system = true             -- Enable the system module (boolean)
    t.modules.timer = true              -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
    t.modules.touch = true              -- Enable the touch module (boolean)
    t.modules.video = true              -- Enable the video module (boolean)
    t.modules.window = true             -- Enable the window module (boolean)
    t.modules.thread = true             -- Enable the thread module (boolean)
end

Here is a full list of options and their default values for LÖVE 0.9.2:

function love.conf(t)
    t.identity = nil                   -- The name of the save directory (string)
    t.version = "0.9.2"                -- The LÖVE version this game was made for (string)
    t.console = false                  -- Attach a console (boolean, Windows only)

    t.window.title = "Untitled"        -- The window title (string)
    t.window.icon = nil                -- Filepath to an image to use as the window's icon (string)
    t.window.width = 800               -- The window width (number)
    t.window.height = 600              -- The window height (number)
    t.window.borderless = false        -- Remove all border visuals from the window (boolean)
    t.window.resizable = false         -- Let the window be user-resizable (boolean)
    t.window.minwidth = 1              -- Minimum window width if the window is resizable (number)
    t.window.minheight = 1             -- Minimum window height if the window is resizable (number)
    t.window.fullscreen = false        -- Enable fullscreen (boolean)
    t.window.fullscreentype = "normal" -- Choose between "normal" fullscreen or "desktop" fullscreen mode (string)
    t.window.vsync = true              -- Enable vertical sync (boolean)
    t.window.fsaa = 0                  -- The number of samples to use with multi-sampled antialiasing (number)
    t.window.display = 1               -- Index of the monitor to show the window in (number)
    t.window.highdpi = false           -- Enable high-dpi mode for the window on a Retina display (boolean)
    t.window.srgb = false              -- Enable sRGB gamma correction when drawing to the screen (boolean)
    t.window.x = nil                   -- The x-coordinate of the window's position in the specified display (number)
    t.window.y = nil                   -- The y-coordinate of the window's position in the specified display (number)

    t.modules.audio = true             -- Enable the audio module (boolean)
    t.modules.event = true             -- Enable the event module (boolean)
    t.modules.graphics = true          -- Enable the graphics module (boolean)
    t.modules.image = true             -- Enable the image module (boolean)
    t.modules.joystick = true          -- Enable the joystick module (boolean)
    t.modules.keyboard = true          -- Enable the keyboard module (boolean)
    t.modules.math = true              -- Enable the math module (boolean)
    t.modules.mouse = true             -- Enable the mouse module (boolean)
    t.modules.physics = true           -- Enable the physics module (boolean)
    t.modules.sound = true             -- Enable the sound module (boolean)
    t.modules.system = true            -- Enable the system module (boolean)
    t.modules.timer = true             -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
    t.modules.window = true            -- Enable the window module (boolean)
    t.modules.thread = true            -- Enable the thread module (boolean)
end

Here is a full list of options and their default values for LÖVE 0.9.1:

function love.conf(t)
    t.identity = nil                   -- The name of the save directory (string)
    t.version = "0.9.1"                -- The LÖVE version this game was made for (string)
    t.console = false                  -- Attach a console (boolean, Windows only)

    t.window.title = "Untitled"        -- The window title (string)
    t.window.icon = nil                -- Filepath to an image to use as the window's icon (string)
    t.window.width = 800               -- The window width (number)
    t.window.height = 600              -- The window height (number)
    t.window.borderless = false        -- Remove all border visuals from the window (boolean)
    t.window.resizable = false         -- Let the window be user-resizable (boolean)
    t.window.minwidth = 1              -- Minimum window width if the window is resizable (number)
    t.window.minheight = 1             -- Minimum window height if the window is resizable (number)
    t.window.fullscreen = false        -- Enable fullscreen (boolean)
    t.window.fullscreentype = "normal" -- Standard fullscreen or desktop fullscreen mode (string)
    t.window.vsync = true              -- Enable vertical sync (boolean)
    t.window.fsaa = 0                  -- The number of samples to use with multi-sampled antialiasing (number)
    t.window.display = 1               -- Index of the monitor to show the window in (number)
    t.window.highdpi = false           -- Enable high-dpi mode for the window on a Retina display (boolean)
    t.window.srgb = false              -- Enable sRGB gamma correction when drawing to the screen (boolean)

    t.modules.audio = true             -- Enable the audio module (boolean)
    t.modules.event = true             -- Enable the event module (boolean)
    t.modules.graphics = true          -- Enable the graphics module (boolean)
    t.modules.image = true             -- Enable the image module (boolean)
    t.modules.joystick = true          -- Enable the joystick module (boolean)
    t.modules.keyboard = true          -- Enable the keyboard module (boolean)
    t.modules.math = true              -- Enable the math module (boolean)
    t.modules.mouse = true             -- Enable the mouse module (boolean)
    t.modules.physics = true           -- Enable the physics module (boolean)
    t.modules.sound = true             -- Enable the sound module (boolean)
    t.modules.system = true            -- Enable the system module (boolean)
    t.modules.timer = true             -- Enable the timer module (boolean)
    t.modules.window = true            -- Enable the window module (boolean)
    t.modules.thread = true            -- Enable the thread module (boolean)
end

Here is a full list of options and their default values for LÖVE 0.9.0:

function love.conf(t)
    t.identity = nil                   -- The name of the save directory (string)
    t.version = "0.9.0"                -- The LÖVE version this game was made for (string)
    t.console = false                  -- Attach a console (boolean, Windows only)

    t.window.title = "Untitled"        -- The window title (string)
    t.window.icon = nil                -- Filepath to an image to use as the window's icon (string)
    t.window.width = 800               -- The window width (number)
    t.window.height = 600              -- The window height (number)
    t.window.borderless = false        -- Remove all border visuals from the window (boolean)
    t.window.resizable = false         -- Let the window be user-resizable (boolean)
    t.window.minwidth = 1              -- Minimum window width if the window is resizable (number)
    t.window.minheight = 1             -- Minimum window height if the window is resizable (number)
    t.window.fullscreen = false        -- Enable fullscreen (boolean)
    t.window.fullscreentype = "normal" -- Standard fullscreen or desktop fullscreen mode (string)
    t.window.vsync = true              -- Enable vertical sync (boolean)
    t.window.fsaa = 0                  -- The number of samples to use with multi-sampled antialiasing (number)
    t.window.display = 1               -- Index of the monitor to show the window in (number)

    t.modules.audio = true             -- Enable the audio module (boolean)
    t.modules.event = true             -- Enable the event module (boolean)
    t.modules.graphics = true          -- Enable the graphics module (boolean)
    t.modules.image = true             -- Enable the image module (boolean)
    t.modules.joystick = true          -- Enable the joystick module (boolean)
    t.modules.keyboard = true          -- Enable the keyboard module (boolean)
    t.modules.math = true              -- Enable the math module (boolean)
    t.modules.mouse = true             -- Enable the mouse module (boolean)
    t.modules.physics = true           -- Enable the physics module (boolean)
    t.modules.sound = true             -- Enable the sound module (boolean)
    t.modules.system = true            -- Enable the system module (boolean)
    t.modules.timer = true             -- Enable the timer module (boolean)
    t.modules.window = true            -- Enable the window module (boolean)
    t.modules.thread = true            -- Enable the thread module (boolean)
end

Here is a full list of options and their default values for LÖVE 0.8.0:

function love.conf(t)
    t.title = "Untitled"        -- The title of the window the game is in (string)
    t.author = "Unnamed"        -- The author of the game (string)
    t.url = nil                 -- The website of the game (string)
    t.identity = nil            -- The name of the save directory (string)
    t.version = "0.8.0"         -- The LÖVE version this game was made for (string)
    t.console = false           -- Attach a console (boolean, Windows only)
    t.release = false           -- Enable release mode (boolean)
    t.screen.width = 800        -- The window width (number)
    t.screen.height = 600       -- The window height (number)
    t.screen.fullscreen = false -- Enable fullscreen (boolean)
    t.screen.vsync = true       -- Enable vertical sync (boolean)
    t.screen.fsaa = 0           -- The number of MSAA samples (number)
    t.modules.joystick = true   -- Enable the joystick module (boolean)
    t.modules.audio = true      -- Enable the audio module (boolean)
    t.modules.keyboard = true   -- Enable the keyboard module (boolean)
    t.modules.event = true      -- Enable the event module (boolean)
    t.modules.image = true      -- Enable the image module (boolean)
    t.modules.graphics = true   -- Enable the graphics module (boolean)
    t.modules.timer = true      -- Enable the timer module (boolean)
    t.modules.mouse = true      -- Enable the mouse module (boolean)
    t.modules.sound = true      -- Enable the sound module (boolean)
    t.modules.physics = true    -- Enable the physics module (boolean)
    t.modules.thread = true     -- Enable the thread module (boolean)
end

Here is a full list of options and their default values for LÖVE 0.7.2 and earlier:

function love.conf(t)
    t.title = "Untitled"        -- The title of the window the game is in (string)
    t.author = "Unnamed"        -- The author of the game (string)
    t.identity = nil            -- The name of the save directory (string)
    t.version = 0               -- The LÖVE version this game was made for (number)
    t.console = false           -- Attach a console (boolean, Windows only)
    t.screen.width = 800        -- The window width (number)
    t.screen.height = 600       -- The window height (number)
    t.screen.fullscreen = false -- Enable fullscreen (boolean)
    t.screen.vsync = true       -- Enable vertical sync (boolean)
    t.screen.fsaa = 0           -- The number of MSAA samples (number)
    t.modules.joystick = true   -- Enable the joystick module (boolean)
    t.modules.audio = true      -- Enable the audio module (boolean)
    t.modules.keyboard = true   -- Enable the keyboard module (boolean)
    t.modules.event = true      -- Enable the event module (boolean)
    t.modules.image = true      -- Enable the image module (boolean)
    t.modules.graphics = true   -- Enable the graphics module (boolean)
    t.modules.timer = true      -- Enable the timer module (boolean)
    t.modules.mouse = true      -- Enable the mouse module (boolean)
    t.modules.sound = true      -- Enable the sound module (boolean)
    t.modules.physics = true    -- Enable the physics module (boolean)
end

See Also


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