Difference between revisions of "Body:setFixedRotation"
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Set whether a body has fixed rotation. | Set whether a body has fixed rotation. | ||
− | Bodies with fixed rotation don't vary the speed at which they rotate. | + | Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset. |
− | + | {{notice|LÖVE [[0.6.2]] does not contain the fix for a bug with this function when it is called with a false argument.}} | |
== Function == | == Function == | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Set whether a body has fixed rotation.}} | {{#set:Description=Set whether a body has fixed rotation.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Body:setFixedRotation}} | {{i18n|Body:setFixedRotation}} |
Latest revision as of 13:39, 6 April 2019
Set whether a body has fixed rotation.
Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset.
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LÖVE 0.6.2 does not contain the fix for a bug with this function when it is called with a false argument. |
Function
Synopsis
Body:setFixedRotation( isFixed )
Arguments
boolean isFixed
- Whether the body should have fixed rotation.
Returns
Nothing.
See Also
Other Languages
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