Difference between revisions of "Body:setFixedRotation"
m (updated bug warning, clarified phrasing elsewhere) |
m (Added notice and removed broken link) |
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Set whether a body has fixed rotation. | Set whether a body has fixed rotation. | ||
− | Bodies with fixed rotation don't vary the speed at which they rotate. | + | Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset. |
− | + | {{notice|LÖVE [[0.6.2]] does not contain the fix for a bug with this function when it is called with a false argument.}} | |
== Function == | == Function == | ||
Line 14: | Line 14: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Set whether a body has fixed rotation.}} | {{#set:Description=Set whether a body has fixed rotation.}} | ||
+ | {{#set:Since=000}} | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|Body:setFixedRotation}} |
Latest revision as of 13:39, 6 April 2019
Set whether a body has fixed rotation.
Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset.
![]() |
LÖVE 0.6.2 does not contain the fix for a bug with this function when it is called with a false argument. |
Function
Synopsis
Body:setFixedRotation( isFixed )
Arguments
boolean isFixed
- Whether the body should have fixed rotation.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info