Difference between revisions of "Body:setFixedRotation"

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Set whether a body has fixed rotation.
 
Set whether a body has fixed rotation.
  
Bodies with fixed rotation don't vary the speed at which they rotate.
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Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset.  
  
WARNING: [[0.6.2 |LÖVE 0.6.2]] does not yet contain the fix for [http://love2d.org/forum/tracker.php?p=1&t=190 a bug] with this function when it is called with a false argument.
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{{notice|LÖVE [[0.6.2]] does not contain the fix for a bug with this function when it is called with a false argument.}}
  
 
== Function ==
 
== Function ==
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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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== See Also ==
 
== See Also ==
 
* [[parent::Body]]
 
* [[parent::Body]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Set whether a body has fixed rotation.}}
 
{{#set:Description=Set whether a body has fixed rotation.}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|Body:setFixedRotation}}

Latest revision as of 13:39, 6 April 2019

Set whether a body has fixed rotation.

Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset.

O.png LÖVE 0.6.2 does not contain the fix for a bug with this function when it is called with a false argument.  


Function

Synopsis

Body:setFixedRotation( isFixed )

Arguments

boolean isFixed
Whether the body should have fixed rotation.

Returns

Nothing.

See Also


Other Languages