Difference between revisions of "love.update"
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− | + | Callback function used to update the state of the game every frame. | |
== Function == | == Function == | ||
Line 10: | Line 10: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Run a function called ''think'' inside a table called ''npc'' once per second. | ||
+ | <source lang="lua"> | ||
+ | dtotal = 0 -- this keeps track of how much time has passed | ||
+ | function love.update(dt) | ||
+ | dtotal = dtotal + dt -- we add the time passed since the last update, probably a very small number like 0.01 | ||
+ | if dtotal >= 1 then | ||
+ | dtotal = dtotal - 1 -- reduce our timer by a second, but don't discard the change... what if our framerate is 2/3 of a second? | ||
+ | npc.think() | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
+ | Change a variable ''var'' at a constant rate (+/- 3 per second in this example). | ||
+ | <source lang="lua"> | ||
+ | var = 10 -- arbitrary starting value | ||
+ | rate = 3 -- change to change the rate at which the var is changed | ||
+ | function love.update(dt) | ||
+ | if love.keyboard.isDown("down") then -- reduce the value | ||
+ | var = var - (dt * rate) | ||
+ | end | ||
+ | if love.keyboard.isDown("up") then -- increase the value | ||
+ | var = var + (dt * rate) | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
* [[World:update]] | * [[World:update]] | ||
+ | * [[variable]] | ||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Callback function used to update the state of the game every frame.}} |
+ | {{#set:Subcategory=General}} | ||
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|love.update}} |
Latest revision as of 05:04, 28 March 2019
Callback function used to update the state of the game every frame.
Function
Synopsis
love.update( dt )
Arguments
number dt
- Time since the last update in seconds.
Returns
Nothing.
Examples
Run a function called think inside a table called npc once per second.
dtotal = 0 -- this keeps track of how much time has passed
function love.update(dt)
dtotal = dtotal + dt -- we add the time passed since the last update, probably a very small number like 0.01
if dtotal >= 1 then
dtotal = dtotal - 1 -- reduce our timer by a second, but don't discard the change... what if our framerate is 2/3 of a second?
npc.think()
end
end
Change a variable var at a constant rate (+/- 3 per second in this example).
var = 10 -- arbitrary starting value
rate = 3 -- change to change the rate at which the var is changed
function love.update(dt)
if love.keyboard.isDown("down") then -- reduce the value
var = var - (dt * rate)
end
if love.keyboard.isDown("up") then -- increase the value
var = var + (dt * rate)
end
end
See Also
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