Difference between revisions of "love.graphics.setFrontFaceWinding"
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Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing. | Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing. | ||
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=== Arguments === | === Arguments === | ||
− | {{param|VertexWinding|winding|The winding mode to use | + | {{param|VertexWinding|winding|The winding mode to use. The default winding is counterclockwise ("ccw").}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Latest revision as of 12:45, 29 December 2018
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.
This is designed for use in combination with Mesh face culling. Other love.graphics shapes, lines, and sprites are not guaranteed to have a specific winding order to their internal vertices.
Function
Synopsis
love.graphics.setFrontFaceWinding( winding )
Arguments
VertexWinding winding
- The winding mode to use. The default winding is counterclockwise ("ccw").
Returns
Nothing.
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