Difference between revisions of "SpriteBatch:unbind"
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{{newin|[[0.8.0]]|080|type=function|text=It has been renamed from [[SpriteBatch:unlock]]}} | {{newin|[[0.8.0]]|080|type=function|text=It has been renamed from [[SpriteBatch:unlock]]}} | ||
− | {{deprecatedin|[[0.9.2]]|092|type=function}} | + | {{deprecatedin|[[0.9.2]]|092|type=function|text=It happens automatically since this version}} |
+ | {{oldin|[[0.10.0]]|100|type=function|Use [[SpriteBatch:flush]] if absolutely necessary.}} | ||
Unbinds the [[SpriteBatch]]. | Unbinds the [[SpriteBatch]]. | ||
Latest revision as of 07:34, 18 December 2018
Available since LÖVE 0.8.0 |
It has been renamed from SpriteBatch:unlock. |
Deprecated in LÖVE 0.9.2 |
It happens automatically since this version. |
Removed in LÖVE 0.10.0 |
This function is not supported in that and later versions. |
Unbinds the SpriteBatch.
All SpriteBatch:bind calls should have a matching SpriteBatch:unbind after the batch has been updated.
Function
Synopsis
SpriteBatch:unbind( )
Arguments
None.
Returns
Nothing.
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