Difference between revisions of "love.lowmemory"

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m (collectgarbage() is called twice after this callback)
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Callback function triggered when the system is running out of memory on mobile devices.
 
Callback function triggered when the system is running out of memory on mobile devices.
  
Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to nil, and calling collectgarbage()), when this event is triggered. Sounds and images in particular tend to use the most memory.
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Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to '''nil'''), when this event is triggered. Sounds and images in particular tend to use the most memory.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 15:10, 15 December 2018

Available since LÖVE 0.10.0
This function is not supported in earlier versions.

Callback function triggered when the system is running out of memory on mobile devices.

Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to nil), when this event is triggered. Sounds and images in particular tend to use the most memory.

Function

Synopsis

love.lowmemory( )

Arguments

None.

Returns

Nothing.

See Also


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