Difference between revisions of "Body:setFixedRotation"
(Add the relevant information that calling this function causes the mass to be reset.) |
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Set whether a body has fixed rotation. | Set whether a body has fixed rotation. | ||
− | Bodies with fixed rotation don't vary the speed at which they rotate. | + | Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset. |
WARNING: [[0.6.2 |LÖVE 0.6.2]] does not yet contain the fix for [http://love2d.org/forum/tracker.php?p=1&t=190 a bug] with this function when it is called with a false argument. | WARNING: [[0.6.2 |LÖVE 0.6.2]] does not yet contain the fix for [http://love2d.org/forum/tracker.php?p=1&t=190 a bug] with this function when it is called with a false argument. |
Revision as of 18:03, 21 July 2018
Set whether a body has fixed rotation.
Bodies with fixed rotation don't vary the speed at which they rotate. Calling this function causes the mass to be reset.
WARNING: LÖVE 0.6.2 does not yet contain the fix for a bug with this function when it is called with a false argument.
Function
Synopsis
Body:setFixedRotation( isFixed )
Arguments
boolean isFixed
- Whether the body should have fixed rotation.
Returns
Nothing.
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