Difference between revisions of "love.joystickpressed"
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Called when a joystick button is pressed. | Called when a joystick button is pressed. | ||
== Function == | == Function == | ||
+ | {{newin|[[0.9.0]]|090|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | love.joystickpressed( joystick, button ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Joystick|joystick|The joystick object.}} | ||
+ | {{param|number|button|The button number.}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | |||
+ | == Examples == | ||
+ | === Use joystickpressed to map stimulate the jumping of a player === | ||
+ | <source lang="lua"> | ||
+ | function love.joystickpressed(joystick,button) | ||
+ | player:jumping() | ||
+ | end | ||
+ | |||
+ | --inside playerClass | ||
+ | function player:jumping() | ||
+ | if joyStick:isGamepadDown('a') then | ||
+ | if self.jump then | ||
+ | self.speedY = self.jumpSpeed | ||
+ | self.jump = false | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
+ | |||
+ | == Function == | ||
+ | {{oldin|[[0.9.0]]|090|type=variant}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 12: | Line 43: | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
+ | * [[love.joystickreleased]] | ||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
{{#set:Description=Called when a joystick button is pressed.}} | {{#set:Description=Called when a joystick button is pressed.}} | ||
+ | {{#set:Subcategory=Joystick}} | ||
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.joystickpressed}} | {{i18n|love.joystickpressed}} |
Latest revision as of 16:10, 10 July 2018
Called when a joystick button is pressed.
Contents
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
love.joystickpressed( joystick, button )
Arguments
Returns
Nothing.
Examples
Use joystickpressed to map stimulate the jumping of a player
function love.joystickpressed(joystick,button)
player:jumping()
end
--inside playerClass
function player:jumping()
if joyStick:isGamepadDown('a') then
if self.jump then
self.speedY = self.jumpSpeed
self.jump = false
end
end
end
Function
Removed in LÖVE 0.9.0 |
This variant is not supported in that and later versions. |
Synopsis
love.joystickpressed( joystick, button )
Arguments
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
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Suomi –
Svenska –
Türkçe –
Česky –
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Српски –
Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info