Difference between revisions of "love.joystickpressed"

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Called when a joystick button is pressed.
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== Function ==
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{{newin|[[0.9.0]]|090|type=variant}}
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=== Synopsis ===
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<source lang="lua">
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love.joystickpressed( joystick, button )
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</source>
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=== Arguments ===
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{{param|Joystick|joystick|The joystick object.}}
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{{param|number|button|The button number.}}
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=== Returns ===
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Nothing.
 +
 +
== Examples ==
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=== Use joystickpressed to map stimulate the jumping of a player ===
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<source lang="lua">
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function love.joystickpressed(joystick,button)
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  player:jumping()
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end
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 +
--inside playerClass
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function player:jumping()
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  if joyStick:isGamepadDown('a') then
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        if self.jump then
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      self.speedY = self.jumpSpeed
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            self.jump = false
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    end
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    end
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end
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</source>
  
Called when a joystick button is pressed.
 
 
== Function ==
 
== Function ==
 +
{{oldin|[[0.9.0]]|090|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
Line 13: Line 43:
 
== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]
 +
* [[love.joystickreleased]]
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]
 
{{#set:Description=Called when a joystick button is pressed.}}
 
{{#set:Description=Called when a joystick button is pressed.}}
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{{#set:Subcategory=Joystick}}
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{{#set:Since=000}}
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== Other Languages ==
 +
{{i18n|love.joystickpressed}}

Latest revision as of 16:10, 10 July 2018

Called when a joystick button is pressed.

Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

Synopsis

love.joystickpressed( joystick, button )

Arguments

Joystick joystick
The joystick object.
number button
The button number.

Returns

Nothing.

Examples

Use joystickpressed to map stimulate the jumping of a player

function love.joystickpressed(joystick,button)
   player:jumping()
end

--inside playerClass
function player:jumping()
   if joyStick:isGamepadDown('a') then
        if self.jump then
	       self.speedY = self.jumpSpeed
            self.jump = false
    	end
    end
end

Function

Removed in LÖVE 0.9.0
This variant is not supported in that and later versions.

Synopsis

love.joystickpressed( joystick, button )

Arguments

number joystick
The joystick number.
number button
The button number.

Returns

Nothing.

See Also


Other Languages