Difference between revisions of "love.joystickpressed"
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Examples == | ||
+ | === Use joystickpressed to map stimulate the jumping of a player === | ||
+ | <source lang="lua"> | ||
+ | function love.joystickpressed(joystick,button) | ||
+ | player:jumping() | ||
+ | end | ||
+ | |||
+ | --inside playerClass | ||
+ | function player:jumping() | ||
+ | if joyStick:isGamepadDown('a') then | ||
+ | if self.jump then | ||
+ | self.speedY = self.jumpSpeed | ||
+ | self.jump = false | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
+ | |||
== Function == | == Function == | ||
{{oldin|[[0.9.0]]|090|type=variant}} | {{oldin|[[0.9.0]]|090|type=variant}} |
Latest revision as of 16:10, 10 July 2018
Called when a joystick button is pressed.
Contents
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
love.joystickpressed( joystick, button )
Arguments
Returns
Nothing.
Examples
Use joystickpressed to map stimulate the jumping of a player
function love.joystickpressed(joystick,button)
player:jumping()
end
--inside playerClass
function player:jumping()
if joyStick:isGamepadDown('a') then
if self.jump then
self.speedY = self.jumpSpeed
self.jump = false
end
end
end
Function
Removed in LÖVE 0.9.0 |
This variant is not supported in that and later versions. |
Synopsis
love.joystickpressed( joystick, button )
Arguments
Returns
Nothing.
See Also
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