Difference between revisions of "love.graphics.validateShader"
(love.graphics.validateShader) |
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{{newin|[[0.11.0]]|110|type=function}} | {{newin|[[0.11.0]]|110|type=function}} | ||
− | Validates shader code. Check if specificed shader code | + | Validates shader code. Check if specificed shader code does not contain any errors. |
{{notice|This is unofficial documentation. It might be not accurate!}} | {{notice|This is unofficial documentation. It might be not accurate!}} | ||
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{{param|string|code|The pixel shader or vertex shader code, or a filename pointing to a file with the code.}} | {{param|string|code|The pixel shader or vertex shader code, or a filename pointing to a file with the code.}} | ||
=== Returns === | === Returns === | ||
− | {{param|boolean|status| | + | {{param|boolean|status|<code>true</code> if specificed shader code doesn't contain any errors. <code>false</code> otherwise.}} |
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | {{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | ||
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{{param|string|vertexcode|The vertex shader code, or a filename pointing to a file with the code.}} | {{param|string|vertexcode|The vertex shader code, or a filename pointing to a file with the code.}} | ||
=== Returns === | === Returns === | ||
− | {{param|boolean|status| | + | {{param|boolean|status|<code>true</code> if specificed shader code doesn't contain any errors. <code>false</code> otherwise.}} |
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | {{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | ||
Revision as of 14:33, 4 January 2018
Available since LÖVE 0.11.0 |
This function is not supported in earlier versions. |
Validates shader code. Check if specificed shader code does not contain any errors.
This is unofficial documentation. It might be not accurate! |
Contents
Function
Synopsis
status, message = love.graphics.validateShader( gles, code )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string code
- The pixel shader or vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specificed shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
Function
Synopsis
status, message = love.graphics.validateShader( gles, pixelcode, vertexcode )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string pixelcode
- The pixel shader code, or a filename pointing to a file with the code.
string vertexcode
- The vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specificed shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
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