Difference between revisions of "love.math.setRandomSeed"
(Moved example to the RandomGenerator:setSeed page) |
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | === Set a 'random' seed === | ||
+ | <source lang="lua"> | ||
+ | love.math.setRandomSeed(os.time()) | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::love.math]] | * [[parent::love.math]] |
Revision as of 13:56, 4 October 2017
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the seed of the random number generator using the specified integer number.
Contents
Function
Synopsis
love.math.setRandomSeed( seed )
Arguments
number seed
- The integer number with which you want to seed the randomization. Must be within the range of [0, 2^53 - 1].
Returns
Nothing.
Notes
Due to Lua's use of double-precision floating point numbers, integer values above 2^53 cannot be accurately represented. Use the other variant of the function if you want to use a larger number.
Function
Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value.
Synopsis
love.math.setRandomSeed( low, high )
Arguments
number low
- The lower 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
number high
- The higher 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
Returns
Nothing.
Examples
Set a 'random' seed
love.math.setRandomSeed(os.time())
See Also
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