Difference between revisions of "Body:setAngle"
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+ | Set the angle of the body. | ||
+ | The angle is measured in [http://en.wikipedia.org/wiki/Radian radians]. If you need to transform it from degrees, use [http://www.lua.org/manual/5.1/manual.html#pdf-math.rad math.rad]. | ||
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+ | A value of 0 radians will mean "looking to the right". Although radians increase counter-clockwise, the y axis points down so it becomes ''clockwise'' from our point of view. | ||
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+ | It is possible to cause a collision with another body by changing its angle. | ||
== Function == | == Function == | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
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== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Set the angle of the body.}} |
+ | {{#set:Since=000}} | ||
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+ | == Other Languages == | ||
+ | {{i18n|Body:setAngle}} |
Latest revision as of 06:01, 8 August 2017
Set the angle of the body.
The angle is measured in radians. If you need to transform it from degrees, use math.rad.
A value of 0 radians will mean "looking to the right". Although radians increase counter-clockwise, the y axis points down so it becomes clockwise from our point of view.
It is possible to cause a collision with another body by changing its angle.
Function
Synopsis
Body:setAngle( angle )
Arguments
number angle
- The angle in radians.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
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Lietuviškai –
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Nederlands –
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Türkçe –
Česky –
Ελληνικά –
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Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info