Difference between revisions of "BezierCurve:insertControlPoint"
(Better describe behavior.) |
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | BezierCurve:insertControlPoint(x, y, i) | + | BezierCurve:insertControlPoint( x, y, i ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
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{{param|number|i (-1)|Index of the control point.}} | {{param|number|i (-1)|Index of the control point.}} | ||
=== Returns === | === Returns === | ||
− | Nothing | + | Nothing. |
== See Also == | == See Also == | ||
* [[parent::BezierCurve]] | * [[parent::BezierCurve]] |
Latest revision as of 17:11, 19 May 2017
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Insert control point as the new i-th control point. Existing control points from i onwards are pushed back by 1. Indices start with 1. Negative indices wrap around: -1 is the last control point, -2 the one before the last, etc.
Function
Synopsis
BezierCurve:insertControlPoint( x, y, i )
Arguments
number x
- Position of the control point along the x axis.
number y
- Position of the control point along the y axis.
number i (-1)
- Index of the control point.
Returns
Nothing.
See Also
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