Difference between revisions of "love.mouse.setPosition"
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− | + | Sets the current position of the mouse. Non-integer values are floored. | |
− | == | + | == Function == |
− | === | + | === Synopsis === |
<source lang="lua"> | <source lang="lua"> | ||
love.mouse.setPosition( x, y ) | love.mouse.setPosition( x, y ) | ||
</source> | </source> | ||
− | === | + | === Arguments === |
− | {{param|number | + | {{param|number|x|The new position of the mouse along the x-axis.}} |
− | {{param|number | + | {{param|number|y|The new position of the mouse along the y-axis.}} |
− | === | + | === Returns === |
− | + | Nothing. | |
− | == | + | == Examples == |
− | * [[parent::love.mouse | + | Snap the mouse to the horizontal center of the screen while maintaining the coordinate along the y-axis by using [[love.mouse.getY]]. |
− | * [[love.mouse.getPosition | + | <source lang="lua"> |
− | * [[love.mouse.getX | + | function love.keypressed( ) |
− | * [[love.mouse.getY | + | love.mouse.setPosition( love.graphics.getWidth() * 0.5, love.mouse.getY() ) |
+ | end | ||
+ | </source> | ||
+ | == See Also == | ||
+ | * [[parent::love.mouse]] | ||
+ | * [[love.mouse.getPosition]] | ||
+ | * [[love.mouse.getX]] | ||
+ | * [[love.mouse.getY]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description= | + | {{#set:Description=Sets the current position of the mouse.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
− | == | + | == Other Languages == |
{{i18n|love.mouse.setPosition}} | {{i18n|love.mouse.setPosition}} |
Latest revision as of 09:34, 10 March 2017
Sets the current position of the mouse. Non-integer values are floored.
Function
Synopsis
love.mouse.setPosition( x, y )
Arguments
number x
- The new position of the mouse along the x-axis.
number y
- The new position of the mouse along the y-axis.
Returns
Nothing.
Examples
Snap the mouse to the horizontal center of the screen while maintaining the coordinate along the y-axis by using love.mouse.getY.
function love.keypressed( )
love.mouse.setPosition( love.graphics.getWidth() * 0.5, love.mouse.getY() )
end
See Also
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