Difference between revisions of "love.graphics.newImageFont"
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== Notes == | == Notes == | ||
Instead of using this function, consider using a BMFont generator such as [http://www.angelcode.com/products/bmfont/ bmfont], [http://kvazars.com/littera/ littera], or [https://www.bmglyph.com/ bmGlyph] with [[love.graphics.newFont]]. Because slime said it was better. | Instead of using this function, consider using a BMFont generator such as [http://www.angelcode.com/products/bmfont/ bmfont], [http://kvazars.com/littera/ littera], or [https://www.bmglyph.com/ bmGlyph] with [[love.graphics.newFont]]. Because slime said it was better. | ||
+ | |||
+ | == Examples == | ||
+ | Creating a simple image font. Download this [[:File:font_example.png|image file]] which will be used by LÖVE to create the font. Obviously when you want to create a font for your game you want to make the background transparent. | ||
+ | <source lang="lua"> | ||
+ | local font = love.graphics.newImageFont( 'font_example.png', ' ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789' ) | ||
+ | function love.draw() | ||
+ | love.graphics.setFont( font ) | ||
+ | love.graphics.print( 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789', 16, 16 ) | ||
+ | love.graphics.print( 'Text is now drawn using the font', 16, 32 ) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == |
Revision as of 17:02, 15 January 2017
Creates a new Font by loading a specifically formatted image.
In versions prior to 0.9.0, LÖVE expects ISO 8859-1 encoding for the glyphs string.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
font = love.graphics.newImageFont( filename, glyphs )
Arguments
string filename
- The filepath to the image file.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( imagedata, glyphs )
Arguments
ImageData imageData
- The ImageData object to create the font from.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
font = love.graphics.newImageFont( filename, glyphs, extraspacing )
Arguments
string filename
- The filepath to the image file.
string glyphs
- A string of the characters in the image in order from left to right.
number extraspacing
- Additional spacing (positive or negative) to apply to each glyph in the Font.
Returns
Font font
- A Font object which can be used to draw text on screen.
Notes
Instead of using this function, consider using a BMFont generator such as bmfont, littera, or bmGlyph with love.graphics.newFont. Because slime said it was better.
Examples
Creating a simple image font. Download this image file which will be used by LÖVE to create the font. Obviously when you want to create a font for your game you want to make the background transparent.
local font = love.graphics.newImageFont( 'font_example.png', ' ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789' )
function love.draw()
love.graphics.setFont( font )
love.graphics.print( 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789', 16, 16 )
love.graphics.print( 'Text is now drawn using the font', 16, 32 )
end
See Also
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