Difference between revisions of "Quad (简体中文)"

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== 父类 ==
 
== 父类 ==
* [[parent::Object]]
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* [[parent::Object (简体中文)]]
 
== 更多信息 ==
 
== 更多信息 ==
* [[parent::love.graphics]]
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* [[parent::love.graphics (简体中文)]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=A quadrilateral with texture coordinate information.}}
 
{{#set:Description=A quadrilateral with texture coordinate information.}}

Latest revision as of 00:08, 15 November 2016

携带纹理坐标信息的矩形区域。

矩形区域可以选择纹理的一部分进行绘制。使用这种方法,将一张大图读取进来 texture atlas,切分成一张张的小图片。

O.png 矩形区域被缩放、旋转后会失真, rotated or drawn at non-integer coordinates, even within SpriteBatches, to compensate for this, use 1px borders around the textures inside the texture atlas (preferably with the same colors as the actual border)  


建立

love.graphics.newQuad Creates a new Quad.

函数

Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
Quad:flip Flips this quad horizontally, vertically, or both. Removed in 0.9.0
Quad:getLayer Gets the layer specified by Quad:setLayer. Added since 11.0
Quad:getTextureDimensions Gets reference texture dimensions initially specified in love.graphics.newQuad. Added since 0.10.2
Quad:getViewport Gets the current viewport of this Quad.
Quad:setLayer Sets the layer to use in Array Textures. Added since 11.0
Quad:setViewport Sets the texture coordinates according to a viewport.

父类

更多信息


其他语言