Difference between revisions of "ChainShape:getNextVertex"
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | x, y = ChainShape:getNextVertex( ) | |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | + | None. | |
− | |||
=== Returns === | === Returns === | ||
− | + | {{param|number|x (nil)|The x-component of the vertex, or nil if [[ChainShape:setNextVertex]] hasn't been called.}} | |
+ | {{param|number|y (nil)|The y-component of the vertex, or nil if [[ChainShape:setNextVertex]] hasn't been called.}} | ||
== See Also == | == See Also == |
Latest revision as of 21:08, 30 October 2016
Available since LÖVE 0.10.2 |
This function is not supported in earlier versions. |
Gets the vertex that establishes a connection to the next shape.
Setting next and previous ChainShape vertices can help prevent unwanted collisions when a flat shape slides along the edge and moves over to the new shape.
Function
Synopsis
x, y = ChainShape:getNextVertex( )
Arguments
None.
Returns
number x (nil)
- The x-component of the vertex, or nil if ChainShape:setNextVertex hasn't been called.
number y (nil)
- The y-component of the vertex, or nil if ChainShape:setNextVertex hasn't been called.
See Also
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