Difference between revisions of "PulleyJoint"
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Allows you to simulate bodies connected through pulleys. | Allows you to simulate bodies connected through pulleys. | ||
+ | |||
+ | [[File:physicsJointPulley.png]] | ||
+ | |||
+ | == Constructors == | ||
+ | {{#ask: [[Category:Functions]] [[Constructs::PulleyJoint]] [[Concept:Current]] | ||
+ | | headers=hide | ||
+ | | default=None. | ||
+ | | format=template | ||
+ | | template=ListingFields | ||
+ | | introtemplate=ListingIntro | ||
+ | | outrotemplate=ListingOutro | ||
+ | | ?Description | ||
+ | | ?PrettySince | ||
+ | | ?PrettyRemoved | ||
+ | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::PulleyJoint | + | {{#ask: [[Category:Functions]] [[parent::PulleyJoint||Joint]] [[Concept:Current]] |
| headers=hide | | headers=hide | ||
+ | | format=template | ||
+ | | template=ListingFields | ||
+ | | introtemplate=ListingIntro | ||
+ | | outrotemplate=ListingOutro | ||
| ?Description | | ?Description | ||
+ | | ?PrettySince | ||
+ | | ?PrettyRemoved | ||
}} | }} | ||
+ | == Supertypes == | ||
+ | * [[parent::Joint]] | ||
+ | * [[parent::Object]] | ||
== See Also == | == See Also == | ||
− | + | * [[love.physics]] | |
− | * [[love.physics | ||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Allows you to simulate bodies connected through pulleys.}} | {{#set:Description=Allows you to simulate bodies connected through pulleys.}} | ||
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|PulleyJoint}} |
Latest revision as of 19:24, 28 May 2016
Allows you to simulate bodies connected through pulleys.
Constructors
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
Functions
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 | |
PulleyJoint:getConstant | Get the total length of the rope. | ||
PulleyJoint:getGroundAnchors | Get the ground anchor positions in world coordinates. | ||
PulleyJoint:getLength1 | Get the current length of the segment attached to the first body. | 0.8.0 | |
PulleyJoint:getLength2 | Get the current length of the segment attached to the second body. | 0.8.0 | |
PulleyJoint:getLengthA | Get the current length of the segment attached to the first body. | 0.8.0 | |
PulleyJoint:getLengthB | Get the current length of the segment attached to the second body. | 0.8.0 | |
PulleyJoint:getMaxLengths | Get the maximum lengths of the rope segments. | ||
PulleyJoint:getRatio | Get the pulley ratio. | ||
PulleyJoint:setConstant | Set the total length of the rope. | ||
PulleyJoint:setMaxLengths | Set the maximum lengths of the rope segments. | ||
PulleyJoint:setRatio | Set the pulley ratio. |
Supertypes
See Also
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