Difference between revisions of "love.graphics.shear"
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=== Squish a rectangle === | === Squish a rectangle === | ||
<source lang="lua"> | <source lang="lua"> | ||
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function love.draw() | function love.draw() | ||
− | love.graphics.translate( | + | love.graphics.translate(100, 100) |
local t = love.timer.getTime() | local t = love.timer.getTime() | ||
− | love.graphics.shear(math.cos(t), math.cos(t * 1.3)) | + | love.graphics.shear(math.cos(t), math.cos(t * 1.3 )) |
− | love.graphics.rectangle('fill', 0, 0, | + | love.graphics.rectangle('fill', 0, 0, 100, 50) |
end | end | ||
</source> | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] |
Revision as of 03:19, 14 January 2016
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Shears the coordinate system.
In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in 0.10.0. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.
Contents
Function
Synopsis
love.graphics.shear( kx, ky )
Arguments
Returns
Nothing.
Examples
Squish a rectangle
function love.draw()
love.graphics.translate(100, 100)
local t = love.timer.getTime()
love.graphics.shear(math.cos(t), math.cos(t * 1.3 ))
love.graphics.rectangle('fill', 0, 0, 100, 50)
end
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