Difference between revisions of "love.graphics.shear"
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{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
+ | Shears the coordinate system. | ||
In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in [[0.10.0]]. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing. | In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in [[0.10.0]]. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing. | ||
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== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 03:16, 14 January 2016
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Shears the coordinate system.
In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in 0.10.0. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.
Contents
Function
Synopsis
love.graphics.shear( kx, ky )
Arguments
Returns
Nothing.
Examples
Squish a rectangle
x = 100
y = 100
width = 100
height = 50
function love.draw()
love.graphics.translate(x, y)
local t = love.timer.getTime()
love.graphics.shear(math.cos(t), math.cos(t * 1.3))
love.graphics.rectangle('fill', 0, 0, width, height)
end
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