Difference between revisions of "Mesh:hasVertexColors"
(Geometry:hasVertexColors -> Mesh:hasVertexColors) |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{newinoldin|[[0.9.0]]|090|[[0.10.0]]|100|type=function|text=It has been replaced by [[Mesh:isAttributeEnabled]]("VertexColor")}} |
Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being [[love.graphics.setColor]].) | Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being [[love.graphics.setColor]].) | ||
Latest revision as of 16:33, 27 December 2015
Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 |
It has been replaced by Mesh:isAttributeEnabled("VertexColor"). |
Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being love.graphics.setColor.)
Per-vertex colors are enabled by default for a Mesh if at least one vertex color was not the default (255, 255, 255, 255) when the Mesh was created.
Function
Synopsis
vertexcolors = Mesh:hasVertexColors( )
Arguments
None.
Returns
boolean vertexcolors
- True if per-vertex coloring is used, otherwise love.graphics.setColor is used when drawing the Mesh.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info