Difference between revisions of "Body:isDynamic"
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− | + | {{oldin|[[0.8.0]]|080|type=method|text=It has been replaced by [[Body:getType]]}} | |
Get the dynamic status of the body. | Get the dynamic status of the body. | ||
A static body has no mass and a constant position. It will not react to collisions. Often used for walls. | A static body has no mass and a constant position. It will not react to collisions. Often used for walls. | ||
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A dynamic body has mass and can move. It will react to collisions when the world is updated. | A dynamic body has mass and can move. It will react to collisions when the world is updated. | ||
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=== Returns === | === Returns === | ||
{{param|boolean|status|The dynamic status of the body.}} | {{param|boolean|status|The dynamic status of the body.}} | ||
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== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Get the dynamic status of the body. | + | {{#set:Description=Get the dynamic status of the body.}} |
− | }} | + | {{#set:Since=000}} |
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+ | == Other Languages == | ||
+ | {{i18n|Body:isDynamic}} |
Latest revision as of 03:39, 21 December 2015
Removed in LÖVE 0.8.0 |
It has been replaced by Body:getType. |
Get the dynamic status of the body.
A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
A dynamic body has mass and can move. It will react to collisions when the world is updated.
Function
Synopsis
status = Body:isDynamic( )
Arguments
None.
Returns
boolean status
- The dynamic status of the body.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info