Difference between revisions of "Mesh:hasVertexColors"
(Geometry:hasVertexColors -> Mesh:hasVertexColors) |
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
+ | {{oldin|[[0.10.0]]|100|type=function|text=It has been replaced by [[Mesh:isAttributeEnabled]]("VertexColor")}} | ||
Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being [[love.graphics.setColor]].) | Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being [[love.graphics.setColor]].) | ||
Revision as of 19:12, 20 December 2015
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Removed in LÖVE 0.10.0 |
It has been replaced by Mesh:isAttributeEnabled("VertexColor"). |
Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being love.graphics.setColor.)
Per-vertex colors are enabled by default for a Mesh if at least one vertex color was not the default (255, 255, 255, 255) when the Mesh was created.
Function
Synopsis
vertexcolors = Mesh:hasVertexColors( )
Arguments
None.
Returns
boolean vertexcolors
- True if per-vertex coloring is used, otherwise love.graphics.setColor is used when drawing the Mesh.
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