Difference between revisions of "love.graphics.setPointStyle"
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− | Sets the point style. | + | {{oldin|[[0.10.0]]|100|type=function}} |
+ | |||
+ | Sets the [[love.graphics.point|point]] style. | ||
+ | |||
+ | {{notice|Smooth points are notoriously buggy on a lot of graphics drivers. Use "rough" [[PointStyle|point style]] for increased consistency between different drivers.}} | ||
+ | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
Line 9: | Line 14: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Toggle between [[PointStyle|point styles]] with the help of [[love.graphics.getPointStyle]]. | ||
+ | <source lang="lua"> | ||
+ | if love.graphics.getPointStyle() == "rough" then | ||
+ | love.graphics.setPointStyle("smooth") | ||
+ | else | ||
+ | love.graphics.setPointStyle("rough") | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
+ | * [[love.graphics.point]] | ||
+ | * [[love.graphics.setPointSize]] | ||
+ | * [[love.graphics.getPointStyle]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Sets the point style.}} | + | {{#set:Description=Sets the [[love.graphics.point|point]] style.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
+ | {{#set:Sub-Category=State}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.setPointStyle}} | {{i18n|love.graphics.setPointStyle}} |
Latest revision as of 02:57, 17 December 2015
Removed in LÖVE 0.10.0 |
This function is not supported in that and later versions. |
Sets the point style.
Smooth points are notoriously buggy on a lot of graphics drivers. Use "rough" point style for increased consistency between different drivers. |
Function
Synopsis
love.graphics.setPointStyle( style )
Arguments
PointStyle style
- The new point style.
Returns
Nothing.
Examples
Toggle between point styles with the help of love.graphics.getPointStyle.
if love.graphics.getPointStyle() == "rough" then
love.graphics.setPointStyle("smooth")
else
love.graphics.setPointStyle("rough")
end
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