Difference between revisions of "love.window.fromPixels"
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Converts a number from pixels to density-independent units. | Converts a number from pixels to density-independent units. | ||
− | + | The pixel density inside the window might be greater (or smaller) than the "size" of the window. For example on a retina screen in Mac OS X with the <code>highdpi</code> [[love.window.setMode|window flag]] enabled, the window may take up the same physical size as an 800x600 window, but the area inside the window uses 1600x1200 pixels. <code>love.window.fromPixels(1600)</code> would return <code>800</code> in that case. | |
+ | |||
+ | This function converts coordinates from pixels to the size users are expecting them to display at onscreen. [[love.window.toPixels]] does the opposite. The <code>highdpi</code> window flag must be enabled to use the full pixel density of a Retina screen on Mac OS X and iOS. The flag currently does nothing on Windows and Linux, and on Android it is effectively always enabled. | ||
Most LÖVE functions return values and expect arguments in terms of pixels rather than density-independent units. | Most LÖVE functions return values and expect arguments in terms of pixels rather than density-independent units. | ||
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | x, y = love.window.fromPixels( px, | + | x, y = love.window.fromPixels( px, py ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
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== Notes == | == Notes == | ||
− | The units of [[love.graphics.getWidth]], [[love.graphics.getHeight]], [[love.mouse.getPosition]], and | + | The units of [[love.graphics.getWidth]], [[love.graphics.getHeight]], [[love.mouse.getPosition]], mouse events, [[love.touch.getPosition]], and touch events are always in terms of pixels. |
== See Also == | == See Also == |
Latest revision as of 19:43, 25 November 2015
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Converts a number from pixels to density-independent units.
The pixel density inside the window might be greater (or smaller) than the "size" of the window. For example on a retina screen in Mac OS X with the highdpi
window flag enabled, the window may take up the same physical size as an 800x600 window, but the area inside the window uses 1600x1200 pixels. love.window.fromPixels(1600)
would return 800
in that case.
This function converts coordinates from pixels to the size users are expecting them to display at onscreen. love.window.toPixels does the opposite. The highdpi
window flag must be enabled to use the full pixel density of a Retina screen on Mac OS X and iOS. The flag currently does nothing on Windows and Linux, and on Android it is effectively always enabled.
Most LÖVE functions return values and expect arguments in terms of pixels rather than density-independent units.
Contents
Function
Synopsis
value = love.window.fromPixels( pixelvalue )
Arguments
number pixelvalue
- A number in pixels to convert to density-independent units.
Returns
number value
- The converted number, in density-independent units.
Function
Synopsis
x, y = love.window.fromPixels( px, py )
Arguments
number px
- The x-axis value of a coordinate in pixels.
number py
- The y-axis value of a coordinate in pixels.
Returns
number x
- The converted x-axis value of the coordinate, in density-independent units.
number y
- The converted y-axis value of the coordinate, in density-independent units.
Notes
The units of love.graphics.getWidth, love.graphics.getHeight, love.mouse.getPosition, mouse events, love.touch.getPosition, and touch events are always in terms of pixels.
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