Difference between revisions of "love.math.triangulate"
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
− | + | Decomposes a simple convex or concave polygon into triangles. | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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{{param|table|polygon|Polygon to triangulate. Must not intersect itself.}} | {{param|table|polygon|Polygon to triangulate. Must not intersect itself.}} | ||
=== Returns === | === Returns === | ||
− | {{param|table|triangles|List of triangles the polygon is composed of, in the form of <nowiki>{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}</nowiki>.}} | + | {{param|table|triangles|List of triangles the polygon is composed of, in the form of <code><nowiki>{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}</nowiki></code>.}} |
+ | == Function == | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | triangles = love.math.triangulate( x1, y1, x2, y2, x3, y3, ... ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|x1|The position of the first vertex of the polygon on the x-axis.}} | ||
+ | {{param|number|y1|The position of the first vertex of the polygon on the y-axis.}} | ||
+ | {{param|number|x2|The position of the second vertex of the polygon on the x-axis.}} | ||
+ | {{param|number|y2|The position of the second vertex of the polygon on the y-axis.}} | ||
+ | {{param|number|x3|The position of the third vertex of the polygon on the x-axis.}} | ||
+ | {{param|number|y3|The position of the third vertex of the polygon on the y-axis.}} | ||
+ | === Returns === | ||
+ | {{param|table|triangles|List of triangles the polygon is composed of, in the form of <code><nowiki>{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}</nowiki></code>.}} | ||
== See Also == | == See Also == | ||
* [[parent::love.math]] | * [[parent::love.math]] | ||
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* [[love.physics.newPolygonShape]] | * [[love.physics.newPolygonShape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description= | + | {{#set:Description=Decomposes a simple polygon into triangles.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|love.math.triangulate}} | {{i18n|love.math.triangulate}} |
Latest revision as of 23:53, 5 September 2015
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Decomposes a simple convex or concave polygon into triangles.
Contents
Function
Synopsis
triangles = love.math.triangulate( polygon )
Arguments
table polygon
- Polygon to triangulate. Must not intersect itself.
Returns
table triangles
- List of triangles the polygon is composed of, in the form of
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}
.
Function
Synopsis
triangles = love.math.triangulate( x1, y1, x2, y2, x3, y3, ... )
Arguments
number x1
- The position of the first vertex of the polygon on the x-axis.
number y1
- The position of the first vertex of the polygon on the y-axis.
number x2
- The position of the second vertex of the polygon on the x-axis.
number y2
- The position of the second vertex of the polygon on the y-axis.
number x3
- The position of the third vertex of the polygon on the x-axis.
number y3
- The position of the third vertex of the polygon on the y-axis.
Returns
table triangles
- List of triangles the polygon is composed of, in the form of
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}
.
See Also
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