Difference between revisions of "love.mouse.isGrabbed"
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=== Returns === | === Returns === | ||
{{param|boolean|grabbed|True if the cursor is grabbed, false if it is not.}} | {{param|boolean|grabbed|True if the cursor is grabbed, false if it is not.}} | ||
+ | == Examples == | ||
+ | Toggles whether the mouse is grabbed by pressing tab, using [[love.mouse.setGrabbed]]. | ||
+ | <source lang="lua"> | ||
+ | function love.keypressed(key) | ||
+ | if key == "tab" then | ||
+ | local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is | ||
+ | love.mouse.setGrabbed(state) --Use love.mouse.setGrab(state) for 0.8.0 or lower | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love.mouse]] | * [[parent::love.mouse]] | ||
+ | * [[love.mouse.setGrabbed]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Checks if the mouse is grabbed.}} | {{#set:Description=Checks if the mouse is grabbed.}} |
Latest revision as of 12:10, 22 December 2014
Checks if the mouse is grabbed.
Function
Synopsis
grabbed = love.mouse.isGrabbed( )
Arguments
None.
Returns
boolean grabbed
- True if the cursor is grabbed, false if it is not.
Examples
Toggles whether the mouse is grabbed by pressing tab, using love.mouse.setGrabbed.
function love.keypressed(key)
if key == "tab" then
local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is
love.mouse.setGrabbed(state) --Use love.mouse.setGrab(state) for 0.8.0 or lower
end
end
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