Difference between revisions of "love.mouse.isGrabbed"

m (Edit links to point to setGrabbed().)
 
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마우스가 윈도우 내에 갇혀 있는지 조사합니다.
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Checks if the mouse is grabbed.
== 함수 ==
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== Function ==
=== 형식 ===
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=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
 
grabbed = love.mouse.isGrabbed( )
 
grabbed = love.mouse.isGrabbed( )
 
</source>
 
</source>
=== 매개변수 ===
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=== Arguments ===
없음.
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None.
=== 리턴값 ===
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=== Returns ===
{{param|boolean (한국어)|grabbed|현재 마우스가 갇혀 있으면 true.}}
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{{param|boolean|grabbed|True if the cursor is grabbed, false if it is not.}}
== 예제 ==
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== Examples ==
탭을 누를 때마다 마우스 가두기를 설정/해제.
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Toggles whether the mouse is grabbed by pressing tab, using [[love.mouse.setGrabbed]].
 
<source lang="lua">
 
<source lang="lua">
 
function love.keypressed(key)
 
function love.keypressed(key)
 
   if key == "tab" then
 
   if key == "tab" then
       local state = not love.mouse.isGrabbed()  -- 현재 설정된 값과 반대로 설정
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       local state = not love.mouse.isGrabbed()  -- the opposite of whatever it currently is
       love.mouse.setGrab(state)
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       love.mouse.setGrabbed(state) --Use love.mouse.setGrab(state) for 0.8.0 or lower
 
   end
 
   end
 
end
 
end
 
</source>
 
</source>
== 같이 보기 ==
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== See Also ==
* [[parent::love.mouse (한국어)]]
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* [[parent::love.mouse]]
* [[love.mouse.setGrab (한국어)]]
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* [[love.mouse.setGrabbed]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=마우스가 윈도우 내에 갇혀 있는지 조사합니다.}}
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{{#set:Description=Checks if the mouse is grabbed.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
== 다른 언어 ==
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== Other Languages ==
 
{{i18n|love.mouse.isGrabbed}}
 
{{i18n|love.mouse.isGrabbed}}

Latest revision as of 12:10, 22 December 2014

Checks if the mouse is grabbed.

Function

Synopsis

grabbed = love.mouse.isGrabbed( )

Arguments

None.

Returns

boolean grabbed
True if the cursor is grabbed, false if it is not.

Examples

Toggles whether the mouse is grabbed by pressing tab, using love.mouse.setGrabbed.

function love.keypressed(key)
   if key == "tab" then
      local state = not love.mouse.isGrabbed()   -- the opposite of whatever it currently is
      love.mouse.setGrabbed(state) --Use love.mouse.setGrab(state) for 0.8.0 or lower
   end
end

See Also


Other Languages