Difference between revisions of "Mesh:setImage"
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+ | {{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}} | ||
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Sets the [[Image]] used when drawing the Mesh. | Sets the [[Image]] used when drawing the Mesh. | ||
Revision as of 02:37, 20 June 2014
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear. |
Sets the Image used when drawing the Mesh.
Contents
Function
Synopsis
Mesh:setImage( image )
Arguments
Image image
- The Image to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setImage( )
Arguments
None.
Returns
Nothing.
Notes
Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.
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