Difference between revisions of "ParticleSystem:setSpin"

 
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Sets the spin of the sprite.
 
Sets the spin of the sprite.
 
== Function ==
 
== Function ==
 +
=== Synopsis ===
 +
<source lang="lua">
 +
ParticleSystem:setSpin( min, max )
 +
</source>
 +
=== Arguments ===
 +
{{param|number|min|The minimum spin (radians per second).}}
 +
{{param|number|max (min)|The maximum spin (radians per second).}}
 +
=== Returns ===
 +
Nothing.
 +
== Function ==
 +
{{oldin|[[0.9.0]]|090|type=variant|text=Use [[ParticleSystem:setSpinVariation]] instead}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
Line 8: Line 19:
 
{{param|number|min|The minimum spin (radians per second).}}
 
{{param|number|min|The minimum spin (radians per second).}}
 
{{param|number|max (min)|The maximum spin (radians per second).}}
 
{{param|number|max (min)|The maximum spin (radians per second).}}
{{param|number|variation (1)|The degree of variation (0 meaning no variation and 1 meaning full variation between start and end).}}
+
{{param|number|variation (0)|The degree of variation (0 meaning no variation and 1 meaning full variation between start and end).}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Latest revision as of 16:42, 1 April 2014

Sets the spin of the sprite.

Function

Synopsis

ParticleSystem:setSpin( min, max )

Arguments

number min
The minimum spin (radians per second).
number max (min)
The maximum spin (radians per second).

Returns

Nothing.

Function

Removed in LÖVE 0.9.0
Use ParticleSystem:setSpinVariation instead.

Synopsis

ParticleSystem:setSpin( min, max, variation )

Arguments

number min
The minimum spin (radians per second).
number max (min)
The maximum spin (radians per second).
number variation (0)
The degree of variation (0 meaning no variation and 1 meaning full variation between start and end).

Returns

Nothing.

See Also


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