Difference between revisions of "Body:setBullet"
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+ | Set the bullet status of a body. | ||
+ | |||
+ | There are two methods to check for body collisions: | ||
+ | |||
+ | * at their location when the world is updated (default) | ||
+ | * using continuous collision detection (CCD) | ||
+ | |||
+ | The default method is efficient, but a body moving very quickly may sometimes jump over another body without producing a collision. A body that is set as a bullet will use CCD. This is less efficient, but is guaranteed not to jump when moving quickly. | ||
+ | |||
+ | |||
+ | Note that static bodies (with zero mass) always use CCD, so your walls will not let a fast moving body pass through even if it is not a bullet. | ||
== Function == | == Function == | ||
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* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Set the bullet status of a body. |
+ | }} |
Revision as of 16:17, 14 February 2010
Set the bullet status of a body.
There are two methods to check for body collisions:
- at their location when the world is updated (default)
- using continuous collision detection (CCD)
The default method is efficient, but a body moving very quickly may sometimes jump over another body without producing a collision. A body that is set as a bullet will use CCD. This is less efficient, but is guaranteed not to jump when moving quickly.
Note that static bodies (with zero mass) always use CCD, so your walls will not let a fast moving body pass through even if it is not a bullet.
Function
Synopsis
Body:setBullet( status )
Arguments
boolean status
- The bullet status of the body.
Returns
Nothing.