Difference between revisions of "Body:putToSleep"
m (1 revision: Imported docs from potato.) |
|||
Line 1: | Line 1: | ||
+ | Put the body to sleep. | ||
+ | |||
+ | A sleeping body is much more efficient to simulate than when awake. | ||
+ | |||
+ | |||
+ | The body will wakeup if another body collides with it, if a joint or contact attached to it is destroyed, or if [[Body:wakeUp]] is called. | ||
== Function == | == Function == | ||
Line 13: | Line 19: | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Put the body to sleep. |
+ | }} |
Revision as of 16:17, 14 February 2010
Put the body to sleep.
A sleeping body is much more efficient to simulate than when awake.
The body will wakeup if another body collides with it, if a joint or contact attached to it is destroyed, or if Body:wakeUp is called.
Function
Synopsis
Body:putToSleep( )
Arguments
None.
Returns
Nothing.