Difference between revisions of "love.graphics.newParticleSystem"
m |
(Added texture variant) |
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Line 7: | Line 7: | ||
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|Image|image|The image | + | {{param|Image|image|The image to use.}} |
+ | {{param|number|buffer|The max number of particles at the same time.}} | ||
+ | === Returns === | ||
+ | {{param|ParticleSystem|system|A new ParticleSystem.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.9.1]]|091|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | system = love.graphics.newParticleSystem( texture, buffer ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Texture|texture|The texture to use.}} | ||
{{param|number|buffer|The max number of particles at the same time.}} | {{param|number|buffer|The max number of particles at the same time.}} | ||
=== Returns === | === Returns === |
Revision as of 08:10, 30 January 2014
Creates a new ParticleSystem.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
system = love.graphics.newParticleSystem( image, buffer )
Arguments
Returns
ParticleSystem system
- A new ParticleSystem.
Function
Available since LÖVE 0.9.1 |
This variant is not supported in earlier versions. |
Synopsis
system = love.graphics.newParticleSystem( texture, buffer )
Arguments
Returns
ParticleSystem system
- A new ParticleSystem.
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