Difference between revisions of "love.math.setRandomSeed"
m (moved love.math.setRandomState to love.math.setRandomSeed: Renamed) |
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
− | Sets the | + | Sets the seed of the random number generator using the specified integer number. |
== Function == | == Function == | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.math. | + | love.math.setRandomSeed( seed ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number| | + | {{param|number|seed|The integer number with which you want to seed the randomization. Must be within the range of [0, 2^53 - 1].}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | === Notes === | ||
+ | Due to Lua's use of double-precision floating point numbers, integer values above 2^53 cannot be accurately represented. Use the other variant of the function if you want to use a larger number. | ||
== Function == | == Function == | ||
− | Combines two 32-bit integer numbers into a 64-bit integer value and sets the | + | Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value. |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.math. | + | love.math.setRandomSeed( low, high ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number|low|The lower 32 bits of the | + | {{param|number|low|The lower 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].}} |
− | {{param|number|high|The higher 32 bits of the | + | {{param|number|high|The higher 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
== See Also == | == See Also == | ||
* [[parent::love.math]] | * [[parent::love.math]] | ||
− | * [[love.math. | + | * [[love.math.getRandomSeed]] |
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Sets the | + | {{#set:Description=Sets the seed of the random number generator.}} |
== Other Languages == | == Other Languages == | ||
− | {{i18n|love.math. | + | {{i18n|love.math.setRandomSeed}} |
Revision as of 02:00, 2 December 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the seed of the random number generator using the specified integer number.
Contents
Function
Synopsis
love.math.setRandomSeed( seed )
Arguments
number seed
- The integer number with which you want to seed the randomization. Must be within the range of [0, 2^53 - 1].
Returns
Nothing.
Notes
Due to Lua's use of double-precision floating point numbers, integer values above 2^53 cannot be accurately represented. Use the other variant of the function if you want to use a larger number.
Function
Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value.
Synopsis
love.math.setRandomSeed( low, high )
Arguments
number low
- The lower 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
number high
- The higher 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
Returns
Nothing.
See Also
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