Difference between revisions of "love.draw"

m
 
(One intermediate revision by one other user not shown)
Line 9: Line 9:
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
== Examples ==
 +
Draw an image that was loaded in [[love.load]] (putting [[love.graphics.newImage]] in love.draw would cause the image to be reloaded every frame, which would cause issues).
 +
<source lang="lua">
 +
function love.load()
 +
  hamster = love.graphics.newImage("hamster.png")
 +
  x = 50
 +
  y = 50
 +
end
 +
function love.draw()
 +
  love.graphics.draw(hamster, x, y)
 +
end
 +
</source>
 
== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]
 
{{#set:Description=Callback function used to draw on the screen every frame.}}
 
{{#set:Description=Callback function used to draw on the screen every frame.}}
 +
{{#set:Subcategory=General}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.draw}}
 
{{i18n|love.draw}}

Latest revision as of 06:59, 31 October 2013

Callback function used to draw on the screen every frame.

Function

Synopsis

love.draw( )

Arguments

None.

Returns

Nothing.

Examples

Draw an image that was loaded in love.load (putting love.graphics.newImage in love.draw would cause the image to be reloaded every frame, which would cause issues).

function love.load()
   hamster = love.graphics.newImage("hamster.png")
   x = 50
   y = 50
end
function love.draw()
   love.graphics.draw(hamster, x, y)
end

See Also


Other Languages