Difference between revisions of "love.draw"
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Draw an image that was loaded in [[love.load]] (putting [[love.graphics.newImage]] in love.draw would cause the image to be reloaded every frame, which would cause issues). | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | hamster = love.graphics.newImage("hamster.png") | ||
+ | x = 50 | ||
+ | y = 50 | ||
+ | end | ||
+ | function love.draw() | ||
+ | love.graphics.draw(hamster, x, y) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
{{#set:Description=Callback function used to draw on the screen every frame.}} | {{#set:Description=Callback function used to draw on the screen every frame.}} | ||
+ | {{#set:Subcategory=General}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.draw}} | {{i18n|love.draw}} |
Latest revision as of 06:59, 31 October 2013
Callback function used to draw on the screen every frame.
Function
Synopsis
love.draw( )
Arguments
None.
Returns
Nothing.
Examples
Draw an image that was loaded in love.load (putting love.graphics.newImage in love.draw would cause the image to be reloaded every frame, which would cause issues).
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
See Also
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