Difference between revisions of "SpriteBatch:set"
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== Function == | == Function == | ||
{{newin|[[0.9.0]]|090|type=variant|text=This variant has replaced [[SpriteBatch:setq]]}} | {{newin|[[0.9.0]]|090|type=variant|text=This variant has replaced [[SpriteBatch:setq]]}} | ||
− | Changes a sprite with a [[ | + | Changes a sprite with a [[Quad]] in the batch. This requires the identifier returned by [[SpriteBatch:add]]. |
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | SpriteBatch:set( id, | + | SpriteBatch:set( id, quad, x, y, r, sx, sy, ox, oy, kx, ky ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|number|id|The identifier of the sprite that will be changed.}} | {{param|number|id|The identifier of the sprite that will be changed.}} | ||
− | {{param| | + | {{param|Quad|quad|The Quad used on the image of the batch.}} |
{{param|number|x|The position to draw the object (x-axis).}} | {{param|number|x|The position to draw the object (x-axis).}} | ||
{{param|number|y|The position to draw the object (y-axis).}} | {{param|number|y|The position to draw the object (y-axis).}} |
Revision as of 05:33, 8 October 2013
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Changes a sprite in the batch. This requires the identifier returned by add and addq.
Contents
Function
Synopsis
SpriteBatch:set( id, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number id
- The identifier of the sprite that will be changed.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant has replaced SpriteBatch:setq. |
Changes a sprite with a Quad in the batch. This requires the identifier returned by SpriteBatch:add.
Synopsis
SpriteBatch:set( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number id
- The identifier of the sprite that will be changed.
Quad quad
- The Quad used on the image of the batch.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
Nothing.
Notes
SpriteBatches do not support removing individual sprites. One can do a pseudo removal (instead of clearing and re-adding everything) by:
SpriteBatch:set(id, 0, 0, 0, 0, 0)
This makes all the sprite's vertices equal (because the x and y scales are 0), which prevents the GPU from fully processing the sprite when drawing the SpriteBatch.
See Also
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