Difference between revisions of "cock.bind"
m (→Arguments) |
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{{param|number|value|Raw value of the input reading during capture.}} | {{param|number|value|Raw value of the input reading during capture.}} | ||
{{param|string|joystick|[[cock.inputdevices|Internal alias]] of joystick to use.}} | {{param|string|joystick|[[cock.inputdevices|Internal alias]] of joystick to use.}} | ||
− | {{param|string|longdata|A string coming from [[cock.events|cock.controlcaptured]] event. | + | {{param|string|longdata|A string coming from [[cock.events|cock.controlcaptured]] event.}} |
Alternatively, instead of using literal values for device, key, inverse, delta and joystick arguments, you can pass numerical values. This will make the code look messier though, and, given that you wouldn't call it hundreds of times every frame, it makes no performance difference. | Alternatively, instead of using literal values for device, key, inverse, delta and joystick arguments, you can pass numerical values. This will make the code look messier though, and, given that you wouldn't call it hundreds of times every frame, it makes no performance difference. |
Revision as of 10:59, 1 September 2013
Binds controls to the current layout.
Contents
Synopsis
Function
cock.bind ( self, map, option, device, key, inverse, delta, value, joystick )
cock.bind ( self, longdata )
Arguments
table self
- An object to use.
string map
- A controls input map to bind controls.
string option
- Optional. An option to which bind the controls. Will revert to cock.defaultOption if not provided.
string device
- Input device to use.
string key
- Reading of an input device to bind.
string inverse
- Inversion mode.
string delta
- Delta mode.
number value
- Raw value of the input reading during capture.
string joystick
- Internal alias of joystick to use.
string longdata
- A string coming from cock.controlcaptured event.
Alternatively, instead of using literal values for device, key, inverse, delta and joystick arguments, you can pass numerical values. This will make the code look messier though, and, given that you wouldn't call it hundreds of times every frame, it makes no performance difference.
See also
- cock.addOption
- cock.unbind
- cock.getBinded
- Common Organization of Controls Kit Manual
- Common Organization of Controls Kit