Difference between revisions of "World:queryBoundingBox"
m |
Antoniomoder (talk | contribs) |
||
Line 1: | Line 1: | ||
{{newin|[[0.8.0]]|080|type=method}} | {{newin|[[0.8.0]]|080|type=method}} | ||
Calls a function for each fixture inside the specified area. | Calls a function for each fixture inside the specified area. | ||
− | + | Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB) | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 17:10, 31 August 2013
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Calls a function for each fixture inside the specified area. Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB)
Function
Synopsis
World:queryBoundingBox( topLeftX, topLeftY, bottomRightX, bottomRightY, callback )
Arguments
number topLeftX
- The x position of the top-left point.
number topLeftY
- The y position of the top-left point.
number bottomRightX
- The x position of the bottom-right point.
number bottomRightY
- The y position of the bottom-right point.
function callback
- This function gets passed one argument, the fixture, and should return a boolean. The search will continue if it is true or stop if it is false.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info