Difference between revisions of "(Image):isCompressed"

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{{newin|[[0.9.0]]|090|type=function}}
 
{{newin|[[0.9.0]]|090|type=function}}
Gets whether the Image was created from [[CompressedData]]. Compressed images take up less space in VRAM, and drawing a compressed image will generally be more efficient than drawing one created from raw pixel data.
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Gets whether the Image was created from [[CompressedData]].
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Compressed images take up less space in VRAM, and drawing a compressed image will generally be more efficient than drawing one created from raw pixel data.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
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None.
 
None.
 
=== Returns ===
 
=== Returns ===
{{param|boolean|compressed|Whether the Image is stored as compressed data on the GPU.}}
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{{param|boolean|compressed|Whether the Image is stored as a compressed texture on the GPU.}}
 
== See Also ==
 
== See Also ==
 
* [[parent::Image]]
 
* [[parent::Image]]

Latest revision as of 23:49, 12 August 2013

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets whether the Image was created from CompressedData.

Compressed images take up less space in VRAM, and drawing a compressed image will generally be more efficient than drawing one created from raw pixel data.

Function

Synopsis

compressed = Image:isCompressed( )

Arguments

None.

Returns

boolean compressed
Whether the Image is stored as a compressed texture on the GPU.

See Also

Other Languages