Difference between revisions of "(Image):isCompressed"
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
− | Gets whether the Image was created from [[CompressedData]]. | + | Gets whether the Image was created from [[CompressedData]]. |
+ | |||
+ | Compressed images take up less space in VRAM, and drawing a compressed image will generally be more efficient than drawing one created from raw pixel data. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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None. | None. | ||
=== Returns === | === Returns === | ||
− | {{param|boolean|compressed|Whether the Image is stored as compressed | + | {{param|boolean|compressed|Whether the Image is stored as a compressed texture on the GPU.}} |
== See Also == | == See Also == | ||
* [[parent::Image]] | * [[parent::Image]] |
Latest revision as of 23:49, 12 August 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets whether the Image was created from CompressedData.
Compressed images take up less space in VRAM, and drawing a compressed image will generally be more efficient than drawing one created from raw pixel data.
Function
Synopsis
compressed = Image:isCompressed( )
Arguments
None.
Returns
boolean compressed
- Whether the Image is stored as a compressed texture on the GPU.
See Also
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