Difference between revisions of "love.math.newRandomGenerator"
(Created page with "{{newin|0.9.0|090|type=function}} Creates a new RandomGenerator that is completely independent of other RandomGenerator objects or other random functions. == Functio...") |
(Updated for state/seed changes) |
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Line 11: | Line 11: | ||
=== Returns === | === Returns === | ||
{{param|RandomGenerator|rng|A Random Number Generator object.}} | {{param|RandomGenerator|rng|A Random Number Generator object.}} | ||
+ | |||
== Function == | == Function == | ||
+ | See [[RandomGenerator:setState]]. | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | rng = love.graphics.newRandomGenerator( | + | rng = love.graphics.newRandomGenerator( state ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number|seed|The | + | {{param|number|state|The state ("seed") number to use for this instance of the object.}} |
+ | === Returns === | ||
+ | {{param|RandomGenerator|rng|A Random Number Generator object.}} | ||
+ | |||
+ | == Function == | ||
+ | See [[RandomGenerator:setState]]. | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | rng = love.graphics.newRandomGenerator( low, high ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|low|The lower 32 bits of the state number to use for this instance of the object.}} | ||
+ | {{param|number|high|The higher 32 bits of the state number to use for this instance of the object.}} | ||
=== Returns === | === Returns === | ||
{{param|RandomGenerator|rng|A Random Number Generator object.}} | {{param|RandomGenerator|rng|A Random Number Generator object.}} |
Revision as of 00:48, 12 August 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Creates a new RandomGenerator that is completely independent of other RandomGenerator objects or other random functions.
Contents
Function
Synopsis
rng = love.graphics.newRandomGenerator( )
Arguments
None
Returns
RandomGenerator rng
- A Random Number Generator object.
Function
Synopsis
rng = love.graphics.newRandomGenerator( state )
Arguments
number state
- The state ("seed") number to use for this instance of the object.
Returns
RandomGenerator rng
- A Random Number Generator object.
Function
Synopsis
rng = love.graphics.newRandomGenerator( low, high )
Arguments
number low
- The lower 32 bits of the state number to use for this instance of the object.
number high
- The higher 32 bits of the state number to use for this instance of the object.
Returns
RandomGenerator rng
- A Random Number Generator object.
See Also
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