Difference between revisions of "SpriteBatch:setq"
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{{newin|[[0.8.0]]|080|type=method}} | {{newin|[[0.8.0]]|080|type=method}} | ||
+ | {{oldin|[[0.9.0]]|090|type=method|text=It has been merged into [[SpriteBatch:set]]}} | ||
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq. | Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq. | ||
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | SpriteBatch: | + | SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|number|id|The identifier of the sprite that will be changed.}} | {{param|number|id|The identifier of the sprite that will be changed.}} | ||
− | {{param| | + | {{param|Quad|quad|The quad used on the image of the batch.}} |
{{param|number|x|The position to draw the object (x-axis).}} | {{param|number|x|The position to draw the object (x-axis).}} | ||
{{param|number|y|The position to draw the object (y-axis).}} | {{param|number|y|The position to draw the object (y-axis).}} | ||
Line 17: | Line 18: | ||
{{param|number|ox (0)|Origin offset (x-axis).}} | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
{{param|number|oy (0)|Origin offset (y-axis).}} | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
− | {{param|number|kx ( | + | {{param|number|kx (0)|Shear factor (x-axis).}} |
{{param|number|ky (0)|Shear factor (y-axis).}} | {{param|number|ky (0)|Shear factor (y-axis).}} | ||
=== Returns === | === Returns === |
Latest revision as of 18:31, 11 August 2013
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Removed in LÖVE 0.9.0 |
It has been merged into SpriteBatch:set. |
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.
Function
Synopsis
SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number id
- The identifier of the sprite that will be changed.
Quad quad
- The quad used on the image of the batch.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
Nothing.
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