Difference between revisions of "SpriteBatch:set"
(SpriteBatch pseudo removal note) |
(Added geometry variant for 0.9.0) |
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=== Arguments === | === Arguments === | ||
{{param|number|id|The identifier of the sprite that will be changed.}} | {{param|number|id|The identifier of the sprite that will be changed.}} | ||
+ | {{param|number|x|The position to draw the object (x-axis).}} | ||
+ | {{param|number|y|The position to draw the object (y-axis).}} | ||
+ | {{param|number|r (0)|Orientation (radians).}} | ||
+ | {{param|number|sx (1)|Scale factor (x-axis).}} | ||
+ | {{param|number|sy (sx)|Scale factor (y-axis).}} | ||
+ | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
+ | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{param|number|kx (0)|Shear factor (x-axis).}} | ||
+ | {{param|number|ky (0)|Shear factor (y-axis).}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.9.0]]|090|type=variant|text=This variant has replaced [[SpriteBatch:setq]].}} | ||
+ | Changes a sprite with a [[Geometry]] in the batch. This requires the identifier returned by [[SpriteBatch:add]]. | ||
+ | {{notice|Geometry with more than 4 vertices cannot be used with SpriteBatches.}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | SpriteBatch:set( id, geometry, x, y, r, sx, sy, ox, oy, kx, ky ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|id|The identifier of the sprite that will be changed.}} | ||
+ | {{param|Geometry|geometry|The Geometry used on the image of the batch.}} | ||
{{param|number|x|The position to draw the object (x-axis).}} | {{param|number|x|The position to draw the object (x-axis).}} | ||
{{param|number|y|The position to draw the object (y-axis).}} | {{param|number|y|The position to draw the object (y-axis).}} | ||
Line 22: | Line 45: | ||
== Notes == | == Notes == | ||
− | + | SpriteBatches do not support removing individual sprites. One can do a pseudo removal (instead of clearing and re-adding everything) by: | |
<source lang = 'lua'> | <source lang = 'lua'> | ||
Line 28: | Line 51: | ||
</source> | </source> | ||
− | This makes all the sprite's vertices equal (because the x and y scales are 0), which prevents | + | This makes all the sprite's vertices equal (because the x and y scales are 0), which prevents the GPU from fully processing the sprite when drawing the SpriteBatch. |
== See Also == | == See Also == |
Revision as of 18:30, 11 August 2013
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Changes a sprite in the batch. This requires the identifier returned by add and addq.
Contents
Function
Synopsis
SpriteBatch:set( id, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number id
- The identifier of the sprite that will be changed.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant has replaced SpriteBatch:setq.. |
Changes a sprite with a Geometry in the batch. This requires the identifier returned by SpriteBatch:add.
Geometry with more than 4 vertices cannot be used with SpriteBatches. |
Synopsis
SpriteBatch:set( id, geometry, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number id
- The identifier of the sprite that will be changed.
Geometry geometry
- The Geometry used on the image of the batch.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
Nothing.
Notes
SpriteBatches do not support removing individual sprites. One can do a pseudo removal (instead of clearing and re-adding everything) by:
SpriteBatch:set(id, 0, 0, 0, 0, 0)
This makes all the sprite's vertices equal (because the x and y scales are 0), which prevents the GPU from fully processing the sprite when drawing the SpriteBatch.
See Also
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