Difference between revisions of "SpriteBatch:addq"

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{{oldin|[[0.9.0]]|090|type=method|text=It has been merged into [[SpriteBatch:add]]}}
 
Adds a Quad to the batch.
 
Adds a Quad to the batch.
  

Latest revision as of 18:25, 11 August 2013

Removed in LÖVE 0.9.0
It has been merged into SpriteBatch:add.

Adds a Quad to the batch.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

id = SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

Quad quad
The Quad to add.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
number kx (0)
Shear factor (x-axis).
number ky (0)
Shear factor (y-axis).

Returns

number id
An identifier for the added sprite.

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

Synopsis

SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy )

Arguments

Quad quad
The Quad to add.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).

Returns

Nothing.

See Also


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